Brawl - Captain Falcon - Action - 0x121
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ArticleRemove(1)
- Subroutine(0x1c3f8)
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 484 }
- IntVariableSet { variable: LongtermAccessInt(Temp2), value: 488 }
- CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x1c478)
- EnableInterrupt(0)
- DisableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x1c4d0)
- EnableInterrupt(1)
- DisableInterrupt(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- FinalSmashExit